function snake(cmd)
%SNAKE Graphical User Interface for playing "Nokia Classic
Game" Snake.
%
% The Game:
% Make the snake grow longer by directing it to the
food.
% Extra bonus points are given from hearts, eat them as
fast as possible
% as amount of bonus points decreases with time.
% Higher level gives more points for the food but will
also make it
% tougher to steer a long snake as speed increaces.
% Five different mazes as well as play w/o maze are
possible.
%
% Game Controls:
% Steer snake using arrow keys. Pause game with 'p' or
space.
%
% Example:
% snake %
Start Main Snake Interface
% Developed by Per-Anders Ekstr鰉, 2003-2007 Facilia AB.
global SNAKE MAZE LEVEL BOARD DIRECTION RUNNING FOOD SOUND BONUS
PAUSE
if ~nargin
cmd = 'init';
end
if ~(ischar(cmd)||isscalar(cmd))
return;
end
switch cmd
case 'init'
scrsz =
get(0,'ScreenSize');
% Initialize figure
window
f =
figure('Name','Snake',...
'Numbertitle','off',...
'Menubar','none',...
'Color',[.95 .95 .95],...
'DoubleBuffer','on',...
'Position',[(scrsz(3)-400)/2 (scrsz(4)-300)/2 400 300],...
'Colormap',[.58 .71 .65;.4 .4 .4;0 0 0;1 1 0],...
'CloseRequestFcn',sprintf('%s(''Stop'');closereq;',mfilename),...
'KeyPressFcn',sprintf('%s(double(get(gcbf,''Currentcharacter'')))',mfilename));
% Create the Menu
FileMenu =
uimenu(f,'Label','&File');
uimenu(FileMenu,'Label','New
Game','Accelerator','N','Callback',sprintf('%s(''NewGame'')',mfilename));
uimenu(FileMenu,'Label','Exit','Accelerator','Q','Separator','on','Callback',sprintf('%s(''Stop'');closereq',mfilename));
LevelMenu =
uimenu(f,'Label','&Level');
uimenu(LevelMenu,'Label','|','Callback',sprintf('%s(''Level'')',mfilename))
uimenu(LevelMenu,'Label','||','Callback',sprintf('%s(''Level'')',mfilename))
uimenu(LevelMenu,'Label','|||','Callback',sprintf('%s(''Level'')',mfilename))
uimenu(LevelMenu,'Label','||||','Callback',sprintf('%s(''Level'')',mfilename),'checked','on')
uimenu(LevelMenu,'Label','|||||','Callback',sprintf('%s(''Level'')',mfilename))
uimenu(LevelMenu,'Label','||||||','Callback',sprintf('%s(''Level'')',mfilename))
uimenu(LevelMenu,'Label','|||||||','Callback',sprintf('%s(''Level'')',mfilename))
uimenu(LevelMenu,'Label','||||||||','Callback',sprintf('%s(''Level'')',mfilename))
uimenu(LevelMenu,'Label','|||||||||','Callback',sprintf('%s(''Level'')',mfilename))
MazesMenu =
uimenu(f,'Label','&Mazes');
uimenu(MazesMenu,'Label','No
maze','Callback',sprintf('%s(''Mazes'')',mfilename),'checked','on')
uimenu(MazesMenu,'Label','Box','Callback',sprintf('%s(''Mazes'')',mfilename))
uimenu(MazesMenu,'Label','Tunnel','Callback',sprintf('%s(''Mazes'')',mfilename))
uimenu(MazesMenu,'Label','Spiral','Callback',sprintf('%s(''Mazes'')',mfilename))
uimenu(MazesMenu,'Label','Blockade','Callback',sprintf('%s(''Mazes'')',mfilename))
uimenu(MazesMenu,'Label','Twisted','Callback',sprintf('%s(''Mazes'')',mfilename))
HelpMenu =
uimenu(f,'Label','&Help');
uimenu(HelpMenu,'Label','Help','Callback',sprintf('helpwin
%s',mfilename))
uimenu(HelpMenu,'Label','Show
Score','Callback',sprintf('%s(''ShowScore'')',mfilename),'Separator','on','Checked','on')
uimenu(HelpMenu,'Label','Play
Sounds','Callback',sprintf('%s(''PlaySound'')',mfilename),'Checked','on')
uimenu(HelpMenu,'Label','About','Callback',sprintf('%s(''About'')',mfilename),'Separator','on');
% Create The axes
axes('Units','normalized',...
'Position', [0 0 1 1],...
'Visible','off',...
'DrawMode','fast',...
'NextPlot','replace');
% Add the board
BOARD =
image(getTitle,'CDataMapping','scaled');
axis image
set(gca,...
'XTick',NaN,...
'YTick',NaN)
text(40,30,'0',...
'FontUnits','normalized', ...
'FontSize',0.03, ...
'FontName','FixedWidth',...
'FontWeight','bold',...
'Color',[1 1 1],...
'VerticalAlignment','baseline', ...
'HorizontalAlignment','right',...
'Tag','Score');
SNAKE =
[14,20;14,19;14,18;14,17;14,16];
MAZE = zeros(30,40);
LEVEL = 4;
SOUND = true;
case 28 % left
if
SNAKE(2,2)~=mod(SNAKE(1,2)-2,40)+1
DIRECTION = cmd;
end
case 29 % right
if
SNAKE(2,2)~=mod(SNAKE(1,2),40)+1
DIRECTION = cmd;
end
case 30 % up
if
SNAKE(2,1)~=mod(SNAKE(1,1)-2,30)+1
DIRECTION = cmd;
end
case 31 % down
if
SNAKE(2,1)~=mod(SNAKE(1,1),30)+1
DIRECTION = cmd;
end
case 'Level' % Change of Level
set(get(get(gcbo,'Parent'),'Children'),'checked','off')
set(gcbo,'checked','on')
LEVEL =
length(get(gcbo,'Label'));
case 'Mazes' % Change of Maze
set(get(get(gcbo,'Parent'),'Children'),'checked','off')
set(gcbo,'checked','on')
MAZE = zeros(30,40);
switch get(gcbo,'Label')
case 'No maze'
case 'Box'
MAZE([1 30],:) = 1;
MAZE(:,[1 40]) = 1;
case 'Tunnel'
MAZE([1:4 26:30],[1 40]) = 1;
MAZE([1 30],[1:4 36:40]) = 1;
MAZE([10 20],15:25) = 1;
case 'Spiral'
MAZE(1:15,15) = 1;
MAZE(15:30,25) = 1;
MAZE(25,1:15) = 1;
MAZE(5,25:40) = 1;
case 'Blockade'
MAZE([1:10 end-10:end],[1 end]) = 1;
MAZE([1 end],:) = 1;
MAZE([8 22],15:25) = 1;
MAZE(5:10,[10 30]) = 1;
MAZE(20:25,[10 30]) = 1;
case 'Twisted'
MAZE([1 2 3 9 16 31 39 46 61 69 76 91 99 106 121
129 ...
136 159 166 189 196 219 226 249 256 279 286 301 309 ...
316 331 339 346 361 369 376 391 399 406 421 429 436 ...
451 459 466 481 489 496 511 512 513 514 515 516 517 ...
518 519 526 541 556 571 586 601 616 631 646 661 676 ...
677 678 679 680 681 682 683 684 685 686 687 688 689 ...
690 691 699 706 721 729 736 751 759 766 781 789 796 ...
811 819 826 841 849 856 871 879 886 901 909 916 931 ...
939 946 969 976 999 1006 1029 1036 1059 1066 1089 ...
1096 1119 1126 1149 1156 1179 1186]) = 1;
end
feval(mfilename,'Stop')
case 'ShowScore' % Change of Show Score
switch
get(gcbo,'checked')
case 'on'
set(gcbo,'checked','off')
set(findobj(gcbf,'Tag','Score'),'Visible','off')
case 'off'
set(gcbo,'checked','on')
set(findobj(gcbf,'Tag','Score'),'Visible','on')
end
case 'PlaySound' % Change of Play Sounds
switch
get(gcbo,'checked')
case 'on'
set(gcbo,'checked','off')
SOUND = false;
case 'off'
set(gcbo,'checked','on')
SOUND = true;
end
case 'NewGame' % New Game N or Ctrl-N
set(findobj(gcbf,'Tag','Score'),'String','0')
SNAKE =
[14,20;14,19;14,18;14,17;14,16];
DIRECTION = 29; % right
BONUS = 0;
PAUSE = false;
feval(mfilename,'Food')
feval(mfilename,'Start')
case 'Start' % Start Game
RUNNING = true;
bonusCounter = 0;
foodCounter = 0;
while(RUNNING)
if ~PAUSE
SNAKE = circshift(SNAKE,1);
SNAKE(1,:) = SNAKE(2,:);
switch DIRECTION
case 28 % left
SNAKE(1,2) = mod(SNAKE(1,2)-2,40)+1;
case 29 % right
SNAKE(1,2) = mod(SNAKE(1,2),40)+1;
case 30 % up
SNAKE(1,1) = mod(SNAKE(1,1)-2,30)+1;
case 31 % down
SNAKE(1,1) = mod(SNAKE(1,1),30)+1;
end
% Check if snake hits any barrier
if MAZE(SNAKE(1,1),SNAKE(1,2)) || ...
sum(ismember(SNAKE(2:end,1),SNAKE(1,1))+...
ismember(SNAKE(2:end,2),SNAKE(1,2))==2)
%If play sound
if SOUND
soundsc(sin(1:100),1000)
end
pause(.3)
delete(findobj(gcbf,'Tag','Bonus'))
feval(mfilename,'Stop')
set(BOARD,'CData',getGameOver)
else
% Check if snake eats bonus
if isequal(SNAKE(1,:),BONUS)
% Update score
scorehandle = findobj(gcbf,'Tag','Score');
set(scorehandle,'String',...
num2str(LEVEL*ceil(bonusCounter/3)+...
str2double(get(scorehandle,'String'))))
%If play sound
if SOUND
soundsc(sin(1:100),5000)
end
bonusCounter = 1;
end
if BONUS
bonusCounter = bonusCounter-1;
if bonusCounter<=0
delete(findobj(gcbf,'Tag','Bonus'))
BONUS = 0;
end
end
% Check if snake eats food
if isequal(SNAKE(1,:),FOOD)
% Snake Grows!
SNAKE(end+1,:) = SNAKE(end,:);
% Update score
scorehandle = findobj(gcbf,'Tag','Score');
set(scorehandle,'String',...
num2str(LEVEL+str2double(get(scorehandle,'String'))))
%If play sound
if SOUND
soundsc(sin(1:100),10000)
end
% Spawn new food
feval(mfilename,'Food')
if ~BONUS % only update if no bonus exist
bonusCounter = bonusCounter+15;
foodCounter = foodCounter+1;
end
if foodCounter==4 % Spawn new bonus every fourth Food
feval(mfilename,'Bonus')
foodCounter = 0;
end
end
feval(mfilename,'DrawBoard')
end
end
pause(.3/LEVEL)
end
case {112 32} % Pause Game
PAUSE=~PAUSE;
if PAUSE &&
RUNNING
set(BOARD,'CData',getPause)
end
case 'Stop' % Stop Game
RUNNING = false;
set(BOARD,'CData',getTitle)
case 'Food' % Put food onto game board
CData = MAZE;
for i=1:size(SNAKE,1)
CData(SNAKE(i,1),SNAKE(i,2)) = 1;
end
ind = find(CData'==0);
ind =
ind(ceil(rand*length(ind)));
FOOD =
[ceil(ind/40) mod(ind-1,40)+1];
case 'Bonus' % Put bonus onto game board
delete(findobj(gcbf,'Tag','Bonus'))
CData = MAZE;
for i=1:size(SNAKE,1)
CData(SNAKE(i,1),SNAKE(i,2)) = 1;
end
CData(FOOD(1,1),FOOD(1,2)) = 1;
ind = find(CData'==0);
ind =
ind(ceil(rand*length(ind)));
BONUS =
[ceil(ind/40) mod(ind-1,40)+1];
text(BONUS(2),BONUS(1),'\heartsuit',...
'Color',[1 0 0],...
'FontUnits','normalized',...
'FontSize',.065,...
'HorizontalAlignment','Center',...
'VerticalAlignment','Middle',...
'Tag','Bonus')
case 'DrawBoard' % Draw the Game Board
CData = MAZE;
for i=1:size(SNAKE,1)
CData(SNAKE(i,1),SNAKE(i,2)) = 2;
end
CData(FOOD(1),FOOD(2)) =
4;
set(BOARD,'CData',CData)
case 'About'
[ico,map] = getIcon();
msgbox(sprintf([...
'Graphical User Interface for playing "Nokia Classic Game"
Snake.\n\n'...
'Developed by Per-Anders Ekstr鰉, 2003-2007 Facilia AB\n'...
'E-mail: peranders.ekstrom@facilia.se']),...
'About Snake','custom',ico,map)
end
function [ico,map]=getIcon()
% create simple icon matrix
ico = ones(13)*3;
ico(:,1:4:13) = 1;
ico(1:4:13,:) = 1;
ico(6:8,6:8) = 2;
ico(6:8,10:12) = 2;
ico(10:12,10:12) = 2;
map = [0 0 0;.5 .5 .6;[148 182 166]/255;];
function title = getTitle()
title = zeros(30,40);
title([42 43 47 48 72 73 77 78 104 105 106 107 108 134 135 136 137
138 ...
164 165 166 167 168 222 223 224 225 226 227 228
252 253 254 255 256 ...
257 258 282 283 312 313 344 345 346 347 348 374
375 376 377 378 404 ...
405 406 407 408 464 465 466 494 495 496 522 523
527 528 552 553 557 ...
558 582 583 587 588 612 613 614 615 616 617 618
642 643 644 645 646 ...
647 648 672 673 674 675 676 677 678 727 728 729
730 731 732 733 734 ...
735 736 737 738 757 758 759 760 761 762 763 764
765 766 767 768 787 ...
788 789 790 791 792 793 794 795 796 797 798 824
825 826 854 855 856 ...
882 883 887 888 912 913 917 918 972 973 974 975
976 977 978 1002 ...
1003 1004 1005 1006 1007 1008 1032 1033 1037
1038 1062 1063 1067 ...
1068 1092 1093 1097 1098 1122 1123 1124 1125
1126 1152 1153 1154 ...
1155 1156]) = 3;
function gameover = getGameOver()
gameover = zeros(30,40);
gameover([95 96 97 98 99 100 101 102 103 104 109 110 111 112 113
114 ...
125 126 127 128 129 130 131 132 133 134 139 140
141 142 143 144 155 ...
156 163 164 167 168 175 176 185 186 193 194 197
198 205 206 215 216 ...
219 220 221 222 223 224 229 230 231 232 233 234
245 246 249 250 251 ...
252 253 254 259 260 261 262 263 264 335 336 337
338 339 340 341 342 ...
343 344 347 348 349 350 351 352 353 354 365 366
367 368 369 370 371 ...
372 373 374 377 378 379 380 381 382 383 384 395
396 399 400 415 416 ...
425 426 429 430 445 446 455 456 457 458 459 460
461 462 463 464 467 ...
468 469 470 471 472 473 474 485 486 487 488 489
490 491 492 493 494 ...
497 498 499 500 501 502 503 504 575 576 577 578
579 580 581 582 583 ...
584 587 588 589 590 591 592 593 594 595 596 605
606 607 608 609 610 ...
611 612 613 614 617 618 619 620 621 622 623 624
625 626 635 636 647 ...
648 651 652 655 656 665 666 677 678 681 682 685
686 695 696 697 698 ...
699 700 701 702 703 704 707 708 711 712 715 716
725 726 727 728 729 ...
730 731 732 733 734 737 738 741 742 745 746 755
756 785 786 817 818 ...
819 820 821 822 823 824 827 828 829 830 831 832
833 834 835 836 847 ...
848 849 850 851 852 853 854 857 858 859 860 861
862 863 864 865 866 ...
887 888 891 892 917 918 921 922 935 936 937 938
939 940 941 942 943 ...
944 949 950 953 954 955 956 965 966 967 968 969
970 971 972 973 974 ...
979 980 983 984 985 986 995 996 999 1000 1003
1004 1025 1026 1029 ...
1030 1033 1034 1055 1056 1059 1060 1063 1064
1067 1068 1069 1070 ...
1071 1072 1075 1076 1085 1086 1093 1094 1097
1098 1099 1100 1101 ...
1102 1105 1106]) = 1;
function pause = getPause()
pause = zeros(30,40);
pause([41 42 43 44 45 46 47 48 49 50 71 72 73 74 75 76 77 78 79 80
101 ...
102 103 104 105 106 107 108 109 110 131 132 136
137 161 162 166 167 ...
193 194 195 223 224 225 283 284 285 313 314 315
341 342 346 347 371 ...
372 376 377 401 402 406 407 431 432 433 434 435
436 437 461 462 463 ...
464 465 466 467 491 492 493 494 495 496 497 551
552 553 554 555 556 ...
581 582 583 584 585 586 616 617 646 647 671 672
673 674 675 676 677 ...
701 702 703 704 705 706 707 731 732 733 734 735
736 737 791 792 796 ...
797 821 822 826 827 853 854 855 856 857 883 884
885 886 887 913 914 ...
915 916 917 971 972 973 974 975 976 977 1001
1002 1003 1004 1005 ...
1006 1007 1031 1032 1036 1037 1061 1062 1066
1067 1091 1092 1096 ...
1097 1121 1122 1123 1124 1125 1151 1152 1153
1154 1155]) = 1;